Written: 2026 March 3
Rating: 5/5
The squish mechanism is combined with several other puzzle game tropes like buttons, lasers, mirrors, moving blocks, and spikes, to the absolute extreme. The squish mechanism alone is already enough for maybe a dozen challenging and creative levels, but with all the other blocks available that can also be squished, the amount of interactions is insane.
One of the most interesting things about the squish mechanism is the ability to squish a block (lose one moveable block altogether), yet split a squished block "off-grid" to end up with an extra block of a specific type, which for example could be a moving block. My favorite levels in this game were those that explore this idea of "squish-and-split" mechanism.
The actual sokobon/block-pushing element of several levels is very punishing as well, requiring precise movement to complete. This game made me realize my sokoban game is not yet on point.
The aesthetic of the game is something to behold as well. It's very nice that you can upload your own custom sprites :)
I'm very glad that the majority of levels did not require insane laser+mirror angle calculations (secret world level 7 can eat my nuts, I looked up the solution and it's ridiculous) because I simply cannot visualize them and it becomes guess and check for me.